† Hilde is the only character who uses Charge inputs. Also known as Instant, Fastest Input.Ī button is released after being held for a period of time.
![soulcalibur vi controls soulcalibur vi controls](https://www.mmogames.com/wp-content/uploads/2018/10/Soulcalibur-VI-Screenshot-7-560x315.jpg)
Inputs must be frame-perfect (or near it). Also known as Back Turned.īutton, direction or both need to be held.īuttons or directions must be input in rapid succession. Must be executed while the player character has their back to the opponent. Thats why reWASD can be helpful for you reWASD permits to do lots of. Must be executed while shifting from crouching to standing. Like any other fighting game, Soul Calibur 6 combos are super important for the gameplay. Traditional motion input is followed by a button press.
![soulcalibur vi controls soulcalibur vi controls](https://images.gamewatcherstatic.com/screenshot/image/6/1e/302606/22-1565630521-1204815589.png)
Some terms may also carry unique definitions in Soulcalibur as opposed to other fighting games.ĭirection and button are pressed simultaneously. In these instances the term will be annotated as what it is also known as in the game. Due to clarity concerns the English speaking Soulcalibur community uses alternative terms for some in-game descriptions. The following terms refer to the different ways the Soulcalibur game system accepts your inputs.
![soulcalibur vi controls soulcalibur vi controls](http://www.ztgd.com/wp-content/uploads/2018/10/soulcalibur6.jpg)
Some characters have more than one Critical Edge mapped to different inputs.Ī defensive burst option that keeps the opponent away and puts the user into a temporary powered-up state.Īn offense-oriented version of Soul Charge which trades the defensive properties for offensive pressure.Ī cancellable taunt, useful as a feint or to inflict psychic damage. The iconic Soul Calibur mechanic of a powerful parry which creates an opening.Ī high-risk, high-reward defensive tool used to build meter and escape from pressure.Įvery character's is a Break Attack designed to counter Guard Impact and Reversal Edge.Īn offensive option to break through an opponent's guard.Įvery character's cinematic attack. There are also a few combinations inputs tied to system mechanics. Unlike many other games, simply holding or will not block you must hold G. In community resources, directional notation is done via numpad notation, which you can read about here.Īttacks that generally trade damage for keeping lateral movement in check.Īttacks that sacrifice lateral movement coverage for damage.Īttacks that serve a wide variety of purposes. Directions are represented as arrows in-game and will also be displayed as such here on the wiki.